Mining Tools are a subset of weapons designed primarily for Regardless of type, all weapons are placed in different mounts which determine how they aim at targets: Standard turrets generally act autonomously, and do not require the hiring of an NPC crewman to act as a gunner.

All ships can equip a different amount of projectile, energy, and missile based All weapons have different types of mounts which determine how they aim at enemies. Explosive weapons have small and limited ammunition supplies, and can be shot down by Point-Defense Turrets. Only the Cannon, Multi-Cannon, Pulse and Beam Laser, and Plasma Accelerator have class 4 variants … This can be used to partially bypass the scrambling effect of chaff; unlock the target and track/lead manually until the chaff effect ends. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of Frontier Developments was involved in the making of it. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. Firstly, lets look at the various weapon mounts - which are fixed, gimballed or turrets. Ever wonder what weapons in Elite Dangerous are the strongest? Kinetic weapons are good against hull, but are not as effective against shields. Keep track of a target even when the ship is not pointed directly at the target, however, they are weaker than Fixed mounts and are vulnerable to chaff. When fired without a locked target, a Gimballed weapon will act as a Fixed mount instead, firing directly ahead. So i would like to know wich weapons i can use to … … As an example, A friend of mine in a Cobra targeted me, in a Diamondback Scout, with his Class 1 wing-mounted Lasers. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Having weapons that far apart will affect your ability to concentrate fire. All weapons can come in a fixed mount. Military battleships, cruisers and also space stations are often equipped with this weapon. Pulse - One of the most boring but efficient weapons in the game. ... To set your weapons or utilities … The Explosive weapons, such as missiles, torpedoes, and mines, are extremely ineffective against shields, but can inflict strong damage to a ship's hull. Elite Dangerous. Take your favorite fandoms with you and never miss a beat. Thermal weapons (lasers) have the benefit of unlimited ammunition, but they also tend to overheat your weapons systems more rapidly than Kinetic weapons do. Hey there. It increases damage output at the cost of increased distributor draw, reduced clip size, and increased thermal load. There are 3 different types of mounts in total: The latter make them inadvisable to use alongside other energy weapons such as They are available for class 2, 3 and 4 hardpoints and are among the most expensive weapons to purchase and operate. I have no idea wich weapons i should use. where can i learn more about all this stuff because the lack of informative tutorials is killing me. However, Thermal Kinetic weapons are equally effective against shields and hull and tend to have high damage and high penetration. The following weapons are available in a turret mount: They're also fitted to large trading ships and passenger liners operating in the more dangerous regions of space. The large version has been known to be used as a planetary assault weapon, destroying selected areas of cities from orbit. With the choice of kinetics, MC's have a damage penalty against medium and large ships. On my Cobra, I use 2 beam lasers, and two multicannons. wow thank you guys so much all of this information is helpful. Because of this, fixed weapons depend heavily on your ship's manoeuvrability and your own aiming skills, but compared to other weapon mount types, they are cheaper, use less power, generate less heat, are not affected by chaff, and every weapon is available in a fixed mount. Top Contributors: SirFatCat, HarrisonPryseSmith, Ragga_Fragga + more. Lasers do Thermic damage and are best against shields less effective on … The following weapons are available in a gimbal mount:

The following modifications can be applied to this module:

When there is insufficient energy to fire a weapon, a "Thermal Overload" Message will be displayed next to the Weapon's name on the HUD. They must be part of the currently active weapon group in order to operate in either the Forward Fire or Targeted Enemy modes, otherwise they will not engage targets, even if they were previously activated. In Elite: Dangerous there are weapon types, and different mounts.