An improvement upon standard PPCs, Extended-Range PPCs greatly extend their effective range at the cost of incredible heat generation. Large Lasers exhibit a powerful combination of damage, range, and compactness but generate a substantial amount of heat. It's speed on foot and max jump jets is close to both the Hopper and Knight. Because of this, at least one can be found mounted on most units that cross the battlefield.

The Black Knight is in 2nd due to armor level and the 10 total lasers. In addition, interference with a BattleMech's sensors means that a Heavy Medium Laseris penalized with a +1 to-hit modifier. An improvement upon standard Medium Lasers, Extended-Range Medium Lasers extend their effective range at the cost of considerable heat generation. The Snub PPC is to a Particle Projector Cannon as a sawed-off shotgun is to a shotgun.

However, this comes with intense heat generation and bulkiness. An improvement upon standard Large Lasers, Large Pulse Lasers use pulses of light instead of a single beam. This reference should not be considered complete. ER PPCs also generate a mild EM field that degrades the firing capability of their target (-1 to Accuracy for one turn). So far the Battlemaster has been the most effective - 6 M Lasers, 2 Small lasers and a SRM 6+++. Medium Lasers are lightweight with respectable damage. Like all Lasers, Medium Pulse Lasers enjoy a baseline accuracy bonus over other weapons. Medium laser The medium laser is a low-damage energy weapon in the BattleTech universe.

With an Initiative of 3, medium 'Mechs …
Battletech Wiki is a Fandom Gaming Community. The classic Medium Laser is a fantastic weapon to round out heat brackets for close defense, but in design I like to look for other things like Flamers, ECM, C3 nodes, TAG, Probes, or other assorted toys to give me extra functionality rather than piling on more lasers than I really need for bracketing out the big guns. The medium laser uses this intensified beam of light to damage targets by heating them to melting temperatures. Particle Projector Cannons fire streams of energized lightning at their target that deal substantial damage and stability impact. Note: This list details Mechs primarily from the MechWarrior 4: Vengeance videogame and its expansions and can differ significantly from the BattleMech details given in the Classic BattleTech and Mechwarrior tabletop wargames. While more expensive than the more common Martell lasers, the Aberdovey Mk III is of superior quality and requires very little maintenance.The Argra 3L boasts a more rugged focal system and better spectral purity when compared to the older Argra 27C Medium Laser.The Defiance B3M was a model of Medium Laser in common use throughout the The Intek Medium Laser uses an 8cm focusing lense when mounted in a Like all Lasers, ER Large Lasers enjoy a baseline accuracy bonus over other weapons. Like all Lasers, Medium Lasers enjoy a baseline accuracy bonus over other weapons. Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles. Being one of the most common and oldest class of weapon system in use there are a vast number of manufacturers and factories producing this system. The relatively compact size and effectiveness of the Medium Laser attributes its widespread use over many types of combat units, though it is regarded as a "Heavy Support Laser" when carried by infantry squads … However, here it's basically not even a turn, because the sensor range is so small, that you are one jump / move away from unleashing your Medium Lasers. An improvement upon standard Large Lasers, Extended-Range Large Lasers extend their effective range at the cost of massive heat generation. Like all Lasers, Large Pulse Lasers enjoy a baseline accuracy bonus over other weapons. Having the SRMs allows for knockdown and added strength to head hits. Like all Lasers, ER Medium Lasers enjoy a baseline accuracy bonus over other weapons. It took your opponent a while to get in range with their smaller weapons and you could take out a good chunk of their armor or even 1-2 mechs before they could close in. Rediscovered by the Draconis Combine from a Star League concept that didn't take off at the time, this version of the PPC is slightly lighter than a standard PPC, but its energy discharge trails off considerably faster, leading to shorter range and reduced damage capacity over range. An improvement upon standard Medium Lasers, Medium Pulse Lasers use pulses of light instead of a single beam. Introduced in 3059by Clan Star Adderdeveloped the heavy lasers to deal more damage, but the side effect of that was increased heat output. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament.

This results in better accuracy and damage output but with greatly increased heat and weight.

Ok, so in MW:Mercenaries those were pretty amazing. Like all Lasers, Medium Lasers enjoy a baseline accuracy bonus over other weapons. PPCs also generate a mild EM field that degrades the firing capability of their target (-1 to Accuracy for one turn). It does little damage to average modern mechs and has a medium fire recycle time

In Classic Battletech game play, the ‘pulsing’ of the laser allows a pilot to quickly adjust their aim, working in much the same way as a tracer, therefore reducing the ‘to-hit’ modifier on their dice role by 2 (a significant reduction modifier, allowing targets at long range(+4 modifier) to be engaged as though they were only medium range(+2 modifier) for the weapon) all for the cost of a reduction in overall weapon … An Enforcer with a set of three medium lasers Medium Lasers are lightweight with respectable damage.