Doing so also makes all AI controlled destroyers and PT boats turn to engage you laterally, buying you time to make a crash dive. All logos and images are copyrighted by their respective owners.Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. You must, therefore, make each torpedo count.

Only by surfacing can you fire at air targets, and even then your single machine gun may as well be a pea-shooter. As soon as you have the cruiser down, surface to level 2 to destract everyone with radar to go there while your western submarine at level for gets even closer to the carrier and hits it multiple times.

Be happy, submariners. Unlike every other type of ship weapon, you have a fixed number of torpedoes and no way to replenish them (actually, you can replenish torpedoes by approaching a shipyard, but most maps lack one). Battlestations: MidwayAutorun program, or, from the Explore menu, open the directx9 folder and double-click dxsetup.exe. However, don't squander your torpedos, although you have approx 30 (4 in front launchers, 2 in rear, rest in magazine), leave yourself four torpedos for sinking these two crucial targets (cargo ships - each of them will need to torpedos to be destroyed).

Send your western submarine to level 1 and set a direct course for the carrier. Like ship-launched torpedoes, submarine torpedoes can steer themselves to a small degree. Destroyer-launched depth charges are effective against submerged subs, but air-dropped depth charges can in fact hit surfaced subs too. A single pair of air-dropped charges is more than enough to sink a completely healthy sub. Because if you will even destroy both of them you'll see next enemies - Japanese planes (armed with depth charges), approaching from different directions. The only difference is that it can't look up. UNINSTALLING THE GAME To uninstall the game software, select Start # Battlestations: Midway # , or # You are not permitted to copy any image, text or info from this page.This site is not associated with and/or endorsed by the Eidos Interactive or Eidos Studios Hungary. the destruction of two most important cargo ships (2)identify these two important cargo ships among the others and report their position (1)destruction of all Japanese warships escorting the convoy (1)send to the bottom these two already identified cargo ships (2) Subs also have another small element attached to them — their periscope. An irreparable damage, to be precisely, which your emergency teams - even if you'll send all three with a task of repairing the cannon - cannot fix when sub is sailing on the surface. The dive and surface controls toggle which of the four depths you will go to. You won't die if you run out of oxygen, but you will be forced to the surface, where you'll be vulnerable to pretty much everything. The advantage to torpedoes is their sheer power. If the enemy is in a straight line for you, you can't miss since the enemy warship isn't moving laterally. Your yellow submarine (yellow only on map) starts off the game on periscope depth. You are not permitted to copy any image, text or info from this page.This site is not associated with and/or endorsed by the Eidos Interactive or Eidos Studios Hungary. %PDF-1.6 %���� If two or more torpedoes connected, the enemy destroyer should be heading for the bottom. Torpedoes are also very slow, and when firing at ranges beyond 0.5 nautical miles, chances are the enemy warships will evade your attacks. There's nothing you can do about it at this point (not even the repair screen) but don't worry — the periscope will magically reappear after a short while. All logos and images are copyrighted by their respective owners.Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. Most destroyers, once they spot you, will make a beeline straight for you, obviously intending to get on top of you and sink you with depth charges. However, I strongly recommend to avoid fighting with these small units (as written above). Although submarines today have an almost limitless supply of oxygen due to advanced electrolysis techniques, subs of WW2 didn't have that luxury, and therefore had to surface periodically for air. Only depth charges are effective against them. Like ship-launched torpedoes, submarine torpedoes can steer themselves to a small degree. Most kinds of bombers can equip depth charges (most notable dive and torpedo bombers) but are the deadliest when equipped on recon planes like the PBY Catalina. When launched at depth 2, the torpedoes will take about 2 seconds to rise to the surface. From StrategyWiki, the video game walkthrough and strategy guide wiki

A head-on attack is difficult to do, but a master of the manoeuvre can sink enemy destroyers with a submarine, inverting the typical role between subs and destroyers.